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Amazing book for developers or programmers “The Developer’s Code”

The Developer’s code

The Developer’s code

Hullo friends and fellow developers; i got this interesting email from a friend of mine recommending an online book for developers.

I have found this very interesting and i would like to to read it.

To read the book click HERE, or check bellow for contents.

Table of Contents

  • Introduction
  • Metaphor
    • #1: Be wary of metaphors in web development
    • #2: Plan enough, then build
    • #3: Understand launch and Version 2.0
    • #4: The “Ivory Tower” Architect is a myth
    • #5: Specialization isn’t mandatory
    • #6: Metaphors can hurt both ways
  • Motivation
    • #7: Motivation starts with the opportunity to build something well
    • #8: Begin where you love to begin
    • #9: Be imperfect
    • #10: Stop programming
    • #11: Test your work first thing in the morning
    • #12: Don’t work in your bedroom
    • #13: Don’t let bad first impressions of your work unravel you
    • #14: Never underestimate the emotional value of finishing
  • Productivity
    • #15: Just say “no” to the pet project
    • #16: Set a deadline, even if it’s arbitrary
    • #17: Constrain your parameters
    • #18: Cut the detail out of the timeline
    • #19: Make your product better in two ways everyday
    • #20: Invest in good hardware
    • #21: Establish “off-time” and let your co-workers do so too
    • #22: Keep a personal to-do list
    • #23: Write code as a last resort
  • Automation
    • #24: Separate human work from robot work
    • #25: Take advantage of a machine’s strengths
    • #26: Think automation
    • #27: Know the ingredients of a good code generator
    • #28: Avoid touching generated code with bare hands
    • #29: Writing a code generator makes you a better programmer
    • #30: Speak, think, and write code in a ubiquitous language
    • #31: Generated code makes errors obvious and small modifications powerful
    • #32: Address the naysayers
    • #33: Automating software is not like fast-food
  • Complexity
    • #34: Snuffing out bad complexity
    • #35: The simplicity paradox
    • #36: Complexity as a game of pick-up sticks
    • #37: Complexity underneath the surface != Complexity at the surface
    • #38: Hard to code might mean hard to use
    • #39: Design patterns and the danger of anticipation
    • #40: Programming Cadence
  • Teaching
    • #41: An expert coder doth not an expert teacher make
    • #42: Prevent the “Curse of Knowledge” from creeping into your teaching
    • #43: Teach with obvious examples
    • #44: In the beginning, go for blanket statements over the truth
    • #45: Encourage autonomous thought
  • Clients
    • #46: Difficult clients are not uniquely our problem
    • #47: Teach clients what programming actually is
    • #48: Define the goals of your application, seriously
    • #49: Make your work interesting
    • #50: Be forgiving and personable
  • Pride
    • We have a marketing problem
    • Lessons from the cooking industry